The Compliment · Charlotte
The
House
Fifteen floors, stacked in the order he built them. Every one of them is a room you have just walked into, and every one of them has things in it worth picking up.
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29 The Skyline Club
The Skyline Club
You step out of the lift into moving air and the sound of a room that started without you.
4 artifacts on this floor
27 The Living Floor
The Living Floor
Two storeys of it, and somebody was sitting here twenty minutes ago. The glass is still cold.
9 artifacts on this floor
28 The Bedroom
The Bedroom
Blackout to the glass, and a bed that faces away from the view on purpose.
4 artifacts on this floor
28 The Bathroom
The Bathroom
Stone, brass and steam, with the whole city on the other side of the glass.
4 artifacts on this floor
28 The Closet
The Closet
Not a room of clothes. A room of decisions already made.
4 artifacts on this floor
27 The Kitchen
The Kitchen
Black marble, brass and a range that has seen more entertaining than cooking.
4 artifacts on this floor
27 The Study
The Study
The room where the answer is usually no, and where it gets said politely.
5 artifacts on this floor
27 The Cinema
The Cinema
Nine seats, one screen, and a rule about phones that is actually enforced.
4 artifacts on this floor
26 The Corridor
The Corridor
No numbers on these doors. The carpet is thicker here, which is not a decorating choice.
3 artifacts on this floor
25 The Order
The Order
Twelve chairs. Eleven are spoken for. Nobody sits down until the last person is standing.
3 artifacts on this floor
24 The Operations Room
The Operations Room
The warmest room in the building, and the only one where the furniture is doing arithmetic.
3 artifacts on this floor
18 The Lab
The Lab
It smells like the inside of a cigar box and faintly of citrus. This is where the whole thing started.
4 artifacts on this floor
12 The Haberdashery
The Haberdashery
Warm wood, cold discipline. The room where the building decides what you are going to look like.
4 artifacts on this floor
12M The Armoury
The Armoury
A gentleman’s defensive kit, in the Savile Row tradition. Nothing in here fires anything.
4 artifacts on this floor
11 The Fitting Floor
The Fitting Floor
Three mirrors, angled so you cannot avoid yourself. Somebody is mid-fitting. He does not stop.
3 artifacts on this floor
03 The Restaurant
The Restaurant
Sixty covers, one seating, and a kitchen that closes when it is finished rather than when the clock says so.
3 artifacts on this floor
02 The Bar
The Bar
Low ceiling, low light, low voices. The best-run room in the building and the one he is proudest of.
4 artifacts on this floor
01 The Coffee House
The Coffee House
The same marble counter, twelve hours earlier. Different room entirely.
3 artifacts on this floor
G The Lobby
The Lobby
The doors give, the noise of the street stops, and the building tells you everything about itself in about four seconds.
5 artifacts on this floor
B1 The Motor Club
The Motor Club
Cool air, polished concrete, and twenty-four reasons somebody had a good year.
3 artifacts on this floor
B2 The Inventory
The Inventory
Below the club. Colder, darker, and considerably more interesting.
3 artifacts on this floor